Forges of Mars cover

Forges of Mars

A great explorator fleet sets out into uncharted space – the Halo Worlds at the galaxy's edge. They seek an ancient and priceless technology from the birth of history, but what they find is more powerful and deadly than any of them could have imagined.
Format
Omnibus
Released
2017
Pages
944
A great explorator fleet sets out into uncharted space, the Halo Worlds at the galaxy's edge. The armada contains contingents from every aspect of the Imperium, from the humble troops of the Astra Militarum to the mighty Space Marines – all led by the ancient tech-scholars of the Martian priesthood. They seek an ancient and priceless technology from the birth of history, but what they find is more powerful and deadly than any of them could have imagined.

Graham McNeill

Graham McNeill worked for Games Workshop between 2000 and 2006 as a games developer and a background material writer. As well as writing for White Dwarf, he worked on several codexes including the Tau, Necrons, Witch Hunters, Space Marines and Black Templars. After leaving Games Workshop in 2006 he became a freelance writer, but currently continues to produce novels for Black Library His Horus Heresy novel, A Thousand Sons, was a New York Times bestseller, and the second book in his Sigmar trilogy, Empire, won the 2010 David Gemmell Legend Award for best fantasy novel.

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