
Traitor General
Infilitrating enemy-held Gereon, Gaunt's Ghosts must deal with daemonic killers, reluctant allies and the taint of Chaos itself. Their mission: to find and stop a traitor general.
An Imperial general has defected to the enemy, and the secrets he carries could spell the end of the Sabbat Worlds Crusade. Colonel-Commissar Gaunt and a small team from the Tanith First must infiltrate an enemy-held world and gain the trust of the local underground, all the while trying desperately to avoid the ever-present taint of Chaos. Their mission: to stop the traitor general from revealing his secrets – by any means necessary.
Gaunt's Ghosts
Preceded by Sabbat Martyr
Followed by His Last Command

































